Sheik Attack, is a contemporary non/fiction horror film woven from pop nostalgia, computer war games, the sweat of virtual commandos, the blood of sheiks and a mis-rememberance of a long lost Zionist Utopia

SOME REFERENCES FOR SHEIK ATTACK:

" Nostalgia is one of the most effective means mass media has of interpolating us its loyal and eager subjects – into our relatively cohesive social fabric as consumers. Now that the entertainment will never stop the laughter, the tears, unceasingly rolling down the Hollywood conveyor belt our only resource, our only possible means of escape from these insidious interpolating forces is to temper the nostalgia. But with what? …"

From curatorial statement for the show "Attack Retreat" at AGROS in Brussels, February 2000. ("Sheik Attack" premiere)

 

"Cultures endlessly repeat the narratives of their founding as a way of justifying their occupation of space. What is interesting about Nintendo® is that it allows people to enact through play an older narrative that can no longer be enacted in reality--a constant struggle for possession of desirable spaces, the ever shifting and unstable frontier between controlled and uncontrolled space, the need to venture onto unmapped terrain and to confront its primitive inhabitants."

from "Nintendo® and New World Travel Writing: A Dialogue. Henry Jenkins, Mary Fuller, 1995.

 

"Command & Conquer has never been about rendering the emotions of a real war. It’s about the fantasy of war, the romanticism of how fun it should be. In the C&C world you don’t really get much in the way of violence. It’s a wargame, but there really isn’t a sense of gore – it’s more a sense of adventure, of conflict and resolution. One of the things you’ll notice in Renegade is that the [enemy] soldiers are wearing full facemasks. We’re making a very strong effort to dehumanize the enemy. We want them to be really, really evil rat-bastards that you want dead. We don’t want you to think about their wife and kids"

of Command & Conquer 1996 best selling game)

from an interview in "PC Gamer" Magazine Oct. 1999 issue.

"we’ll build us a small house

with a garden, and a fence, and a white gate

and the garden will have a sandbox

where eight little children will play

careful were building here

careful were building here

careful were building here

careful were building.

with stone, steel and suet

we will build us our own private country

and if any stranger tries to invade

we’ll drop a beam on his head!

careful were building here

careful were building here

careful were building here

careful were building."

- Excerpt from the Israeli folk song

"careful wer’e building here" (Shemer Sisters 1966)