MARY FLANAGAN
[pileOfSecrets]: Jump + Ascend
2011
What is a game but a pile of secrets? What
makes a game game-like? Elements such as
Jump, Ascend, Corridor, and Treasure.
Flanagan captured several terabytes of video
imagery from computer games published from
1980 - present, answering the question, "What
makes a game a game?" The captures are
compiled into individual thematic videos such
as "Jump," "Death," "Keys," "Treasure" -- etc.
The videos are shown looping infinitely. The
project is a series of videos exploring the
quintessential aspects of the experience of
video games.