[pileOfSecrets]: Jump + Ascend
What is a game but a pile of secrets? What makes a game game-like? Elements such as Jump, Ascend, Corridor, and Treasure. Flanagan captured several terabytes of video imagery from computer games published from 1980 - present, answering the question, "What makes a game a game?" The captures are compiled into individual thematic videos such as "Jump," "Death," "Keys," "Treasure" -- etc. The videos are shown looping infinitely. The project is a series of videos exploring the quintessential aspects of the experience of video games.