A life-size anatomical model of a human torso in which the spine is revealed, set upon a night-table. Opposite, a large projection in which a world of talking organs and puppets enact a delirious masked theater within a shifting virtual landscape, changed by the way that the torso is touched. Along the spine, small sensors are embedded. Stroking the nervous system stirs up the cast while scenes may be entered by keeping ones hands in the same place for some time. Some scenes can only be found if more than one person is touching calmly for some time.
explores the subjective experience of delirium and time collapsed to repeated moments. While the work uses some of the technologies of Virtual Reality, it does not attempt to create the illusion of really or to form a story - it is distant and nervous, edging toward a dislocation of the ordinary. Its hallucinatory scenes create a delirious theater made of appearing and disappearing figures and voices, heterotopias of interiority, symbolic formations of the inexpressible.